WebSocket Client & Server Implementation for Node ================================================= [![npm version](https://badge.fury.io/js/websocket.svg)](http://badge.fury.io/js/websocket) [![NPM Downloads](https://img.shields.io/npm/dm/websocket.svg)](https://www.npmjs.com/package/websocket) [![NPM](https://nodei.co/npm/websocket.png?downloads=true&downloadRank=true&stars=true)](https://nodei.co/npm/websocket/) [![NPM](https://nodei.co/npm-dl/websocket.png?height=3)](https://nodei.co/npm/websocket/) [ ![Codeship Status for theturtle32/WebSocket-Node](https://codeship.com/projects/70458270-8ee7-0132-7756-0a0cf4fe8e66/status?branch=master)](https://codeship.com/projects/61106) Overview -------- This is a (mostly) pure JavaScript implementation of the WebSocket protocol versions 8 and 13 for Node. There are some example client and server applications that implement various interoperability testing protocols in the "test/scripts" folder. For a WebSocket client written in ActionScript 3, see my [AS3WebScocket](https://github.com/theturtle32/AS3WebSocket) project. Documentation ============= [You can read the full API documentation in the docs folder.](docs/index.md) Changelog --------- ***Current Version: 1.0.28*** — Released 2018-09-19 * Updated to latest version of [nan](https://github.com/nodejs/nan) * Plus changes published in 1.0.27: * Allowing additional request `headers` to be specified in the `tlsOptions` config parameter for WebSocketClient. See pull request #323 * Resolving deprecation warnings relating to usage of `new Buffer` [View the full changelog](CHANGELOG.md) Browser Support --------------- All current browsers are fully supported. * Firefox 7-9 (Old) (Protocol Version 8) * Firefox 10+ (Protocol Version 13) * Chrome 14,15 (Old) (Protocol Version 8) * Chrome 16+ (Protocol Version 13) * Internet Explorer 10+ (Protocol Version 13) * Safari 6+ (Protocol Version 13) ***Safari older than 6.0 is not supported since it uses a very old draft of WebSockets*** ***If you need to simultaneously support legacy browser versions that had implemented draft-75/draft-76/draft-00, take a look here: https://gist.github.com/1428579*** Benchmarks ---------- There are some basic benchmarking sections in the Autobahn test suite. I've put up a [benchmark page](http://theturtle32.github.com/WebSocket-Node/benchmarks/) that shows the results from the Autobahn tests run against AutobahnServer 0.4.10, WebSocket-Node 1.0.2, WebSocket-Node 1.0.4, and ws 0.3.4. Autobahn Tests -------------- The very complete [Autobahn Test Suite](http://autobahn.ws/testsuite/) is used by most WebSocket implementations to test spec compliance and interoperability. - [View Server Test Results](http://theturtle32.github.com/WebSocket-Node/test-report/servers/) Installation ------------ A few users have reported difficulties building the native extensions without first manually installing node-gyp. If you have trouble building the native extensions, make sure you've got a C++ compiler, and have done `npm install -g node-gyp` first. Native extensions are optional, however, and WebSocket-Node will work even if the extensions cannot be compiled. In your project root: $ npm install websocket Then in your code: ```javascript var WebSocketServer = require('websocket').server; var WebSocketClient = require('websocket').client; var WebSocketFrame = require('websocket').frame; var WebSocketRouter = require('websocket').router; var W3CWebSocket = require('websocket').w3cwebsocket; ``` Note for Windows Users ---------------------- Because there is a small C++ component used for validating UTF-8 data, you will need to install a few other software packages in addition to Node to be able to build this module: - [Microsoft Visual C++](http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-cpp-express) - [Python 2.7](http://www.python.org/download/) (NOT Python 3.x) Current Features: ----------------- - Licensed under the Apache License, Version 2.0 - Protocol version "8" and "13" (Draft-08 through the final RFC) framing and handshake - Can handle/aggregate received fragmented messages - Can fragment outgoing messages - Router to mount multiple applications to various path and protocol combinations - TLS supported for outbound connections via WebSocketClient - TLS supported for server connections (use https.createServer instead of http.createServer) - Thanks to [pors](https://github.com/pors) for confirming this! - Cookie setting and parsing - Tunable settings - Max Receivable Frame Size - Max Aggregate ReceivedMessage Size - Whether to fragment outgoing messages - Fragmentation chunk size for outgoing messages - Whether to automatically send ping frames for the purposes of keepalive - Keep-alive ping interval - Whether or not to automatically assemble received fragments (allows application to handle individual fragments directly) - How long to wait after sending a close frame for acknowledgment before closing the socket. - [W3C WebSocket API](http://www.w3.org/TR/websockets/) for applications running on both Node and browsers (via the `W3CWebSocket` class). Known Issues/Missing Features: ------------------------------ - No API for user-provided protocol extensions. Usage Examples ============== Server Example -------------- Here's a short example showing a server that echos back anything sent to it, whether utf-8 or binary. ```javascript #!/usr/bin/env node var WebSocketServer = require('websocket').server; var http = require('http'); var server = http.createServer(function(request, response) { console.log((new Date()) + ' Received request for ' + request.url); response.writeHead(404); response.end(); }); server.listen(8080, function() { console.log((new Date()) + ' Server is listening on port 8080'); }); wsServer = new WebSocketServer({ httpServer: server, // You should not use autoAcceptConnections for production // applications, as it defeats all standard cross-origin protection // facilities built into the protocol and the browser. You should // *always* verify the connection's origin and decide whether or not // to accept it. autoAcceptConnections: false }); function originIsAllowed(origin) { // put logic here to detect whether the specified origin is allowed. return true; } wsServer.on('request', function(request) { if (!originIsAllowed(request.origin)) { // Make sure we only accept requests from an allowed origin request.reject(); console.log((new Date()) + ' Connection from origin ' + request.origin + ' rejected.'); return; } var connection = request.accept('echo-protocol', request.origin); console.log((new Date()) + ' Connection accepted.'); connection.on('message', function(message) { if (message.type === 'utf8') { console.log('Received Message: ' + message.utf8Data); connection.sendUTF(message.utf8Data); } else if (message.type === 'binary') { console.log('Received Binary Message of ' + message.binaryData.length + ' bytes'); connection.sendBytes(message.binaryData); } }); connection.on('close', function(reasonCode, description) { console.log((new Date()) + ' Peer ' + connection.remoteAddress + ' disconnected.'); }); }); ``` Client Example -------------- This is a simple example client that will print out any utf-8 messages it receives on the console, and periodically sends a random number. *This code demonstrates a client in Node.js, not in the browser* ```javascript #!/usr/bin/env node var WebSocketClient = require('websocket').client; var client = new WebSocketClient(); client.on('connectFailed', function(error) { console.log('Connect Error: ' + error.toString()); }); client.on('connect', function(connection) { console.log('WebSocket Client Connected'); connection.on('error', function(error) { console.log("Connection Error: " + error.toString()); }); connection.on('close', function() { console.log('echo-protocol Connection Closed'); }); connection.on('message', function(message) { if (message.type === 'utf8') { console.log("Received: '" + message.utf8Data + "'"); } }); function sendNumber() { if (connection.connected) { var number = Math.round(Math.random() * 0xFFFFFF); connection.sendUTF(number.toString()); setTimeout(sendNumber, 1000); } } sendNumber(); }); client.connect('ws://localhost:8080/', 'echo-protocol'); ``` Client Example using the *W3C WebSocket API* -------------------------------------------- Same example as above but using the [W3C WebSocket API](http://www.w3.org/TR/websockets/). ```javascript var W3CWebSocket = require('websocket').w3cwebsocket; var client = new W3CWebSocket('ws://localhost:8080/', 'echo-protocol'); client.onerror = function() { console.log('Connection Error'); }; client.onopen = function() { console.log('WebSocket Client Connected'); function sendNumber() { if (client.readyState === client.OPEN) { var number = Math.round(Math.random() * 0xFFFFFF); client.send(number.toString()); setTimeout(sendNumber, 1000); } } sendNumber(); }; client.onclose = function() { console.log('echo-protocol Client Closed'); }; client.onmessage = function(e) { if (typeof e.data === 'string') { console.log("Received: '" + e.data + "'"); } }; ``` Request Router Example ---------------------- For an example of using the request router, see `libwebsockets-test-server.js` in the `test` folder. Resources --------- A presentation on the state of the WebSockets protocol that I gave on July 23, 2011 at the LA Hacker News meetup. [WebSockets: The Real-Time Web, Delivered](http://www.scribd.com/doc/60898569/WebSockets-The-Real-Time-Web-Delivered)